Science exploits entertainment:
On paper, gamers and scientists make a bizarre union. But in reality, their two worlds aren't leagues apart: both involve solving problems within a given set of rules. Genetic analysis, for instance, is about finding sequences and patterns among seemingly random clusters of data. Frame the analysis as a pattern-spotting game that looks like Candy Crush, and, while aligning patterns and scoring points, players can also be hunting for mutations that cause cancer, Alzheimer's disease or diabetes.
"Our brains are geared up to recognise patterns," says Erinma Ochu, a neuroscientist and Wellcome Trust Engagement Fellow at the University of Manchester, explaining why scientists are turning to gamers for help, "and we do it better than computers. This is a new way of working for scientists, but as long as they learn how to trust games developers to do what they do best – make great games – then they can have thousands of people from all around the world working on their data."
The potential is huge. As a planet we spend 3bn hours a week playing online games, and if even a fraction of that time can be harnessed for science, laboratories around the world would have access to some rather impressive cognitive machinery.
From:
http://www.theguardian.com/technology/2014/jan/25/online-gamers-solving-sciences-biggest-problems